--- Log opened Wed Sep 28 00:00:31 2011
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06:21 <@Horwitz> morgen
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09:38 < AlexWien> hi
09:40 < AlexWien> I compiled navit under mingw32, using cmake; The navigation voice is output in english, instead of german; locale is set to german; How can I enable german voice? (espeak works); Do I have to manually copy some of the espeak files into the build folder?
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09:45 < NavitMan> hi everyone
09:46 < NavitMan> I have a simple question about navit's GUI
09:52 < AlexWien> nobody online which navi voice know how?
09:53 < NavitMan> use festival
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09:55 < AlexWien> festival under windows?
09:55 < AlexWien> my voice output is in english, but loclae is set to german
09:56 < NavitMan> You have to change language in the navit.xml file
09:57 < NavitMan> for exmple :
09:57 < AlexWien> i have done that, but the text that navit creates is in english, it tells "turn left" instead of the german "links abbiegen"
10:00 < NavitMan> mmm...I can't help you
10:00 < NavitMan> I am searching how to run navit without GUI right now
10:01 < NavitMan> sorry
10:02 < AlexWien> whitout gui, what for? to only get voice output?
10:04 < NavitMan> yes
10:08 < AlexWien> are you using navit under linux?
10:09 < AlexWien> if using under linux, and if you have softwar developping know how, you may modify navit to hide the gui window
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10:21 < AlexWien> my self compiled navit does output navigation text and voice only in english; GUI in english too, is GUI normally locale? or ever english?
10:22 < AlexWien> I have in GUI action->set position, is that usually in lcoale language, or ever in english?
10:27 < NavitMan> i don't need to hide gui but i need that navit doesn't use gui
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12:04 <@cp15> AlexWien, what does cmake say about intl support?
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18:02 < dandor> cp15 ping
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18:48 <@cp15> dandor, pong
18:49 < dandor> hi cp15
18:49 < dandor> i think i found a problem in the null graphics driver
18:50 < dandor> it is not calling the resize callback which sets one of the ready bits in navit.c
18:51 < dandor> after calling it the graphics less mode worked correctly
18:51 < dandor> shall i sen the patch for you?
18:51 <@cp15> Actually why would one want the null graphics driver?
18:52 < dandor> today somebody asked to enable graphics less mode
18:52 < dandor> maybe he only wants voice navigation and control navit via dbus
18:52 <@cp15> Just leave the graphics tag out and set a flag for the navit tag so it runs without graphics
18:53 <@cp15> Saves much performance over the null graphics driver :-)
18:53 < dandor> :)
18:54 < dandor> will osds like speed warner use tts in that case?
18:54 < dandor> will navit pass control to the osds in that case?
18:54 <@cp15> OSDs won't work in that case
18:58 < dandor> ok,i see.
18:58 < dandor> what do you think, is it worth committing the fix to the null driver to have tts from osds?
19:00 <@cp15> Sure, why not
19:01 < dandor> ok, maybe it is a better for new graphics driver implementors to start up with a working stuff
19:05 < CIA-49> tegzed * r4793 /trunk/navit/navit/graphics/null/graphics_null.c: fix:graphics/null: -fixed initialization of null graphics driver to enable callback emission from navit instance
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19:39 < Ziaou> Hi
19:40 < Ziaou> I'm focusing actually on icons and I don't understand why there is many file format in the repository
19:40 < Ziaou> we can find svgz, svg and xpm
19:41 < Ziaou> wo can explain to me the usage differnce between these files
19:41 < Ziaou> ?
19:44 <@cp15> Well, xpms are mostly there for historical reasons, svg is what we prefer and svgz is simly a compressed svg to save some space
19:46 <@cp15> And... Since svgs are slow on mobile devices we convert them to pngs
19:47 < Ziaou> ok
19:48 < Ziaou> I will try to fix some problem about missing icons
19:49 < Ziaou> perhaps draw some more if needed
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19:50 < Ziaou> that's why I ask for file format to produce
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20:26 < GosuBuster> hiyo
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20:41 < GosuBuster> have someone tried this for WinCE? Can't get it work on WinCE but I am able to use it on linux. WinCE doesn't create track.bin
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21:02 < freinhard> hi!
21:03 < freinhard> cp15: it's the boundary scan that is dead slow. processing bavaria took 1h.
21:04 * freinhard votes for git instead of svn and bisect ;)
21:08 < AlexWien> hi online again
21:09 < AlexWien> I still have the problem about english instead of german voice
21:09 < AlexWien> Should the GUI menus be german? They are english, too.
21:09 < AlexWien> I did not yet checked the cmake output about international support
21:10 <@cp15> freinhard, ah, ok... That explains much. Probably the half germany polygon makes a problem
21:10 <@cp15> AlexWien, yes, they should
21:11 < freinhard> cp15: any idea what's wrong?
21:12 < freinhard> cp15: besides, if one just processes one single country or even a subset, a commandline option to skip the "where might that country be in" functionality would be handy.
21:13 <@cp15> Yes, I thought about this also. BTW: Any particular reason why you want to process it by yourself?
21:14 < freinhard> my reason is: trhow a way all stuff i don't want. e.g. buildings, a ton of poi and other stuff
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21:15 < freinhard> i got some darn slow windows mobile 2005 device
21:15 < freinhard> and the smaller the map (filesize) the smother scrolling is
21:15 <@cp15> Ok, I see
21:16 <@cp15> Actually the map size shouldn't effect the performance much
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21:18 < freinhard> i noticed: scrolling/zooming in the bavaria binary is almost aceptable, zooming in germany is slow
21:18 < freinhard> so i thought getting rid of useless stuff in the map binary might be worth trying
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21:20 < freinhard> that hardware has never been fast. even the original marco polo navigation software was slower than any printed map ;)
21:24 < AlexWien> @cp15 international: I realized, that one folder is not copied to the build directory, its the espeak folder, what could be the reason for missing intl support?
21:24 < AlexWien> however, the locale in the GUI shows de
21:26 <@cp15> Well, if you could check what cmake says for ENABLE_NLS it would be much easier
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21:28 <@cp15> Hmm... Actually MSVC is the only reason for disabling NLS... Hm..
21:29 <@cp15> Do you have german locales installed? Do other programs work in german?
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21:32 < freinhard> cp15: do you investigate the border-scan slowness or should i dig into the code?
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21:34 <@cp15> Well, if you want to please do :-) I have enough on my todo list
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21:39 < freinhard> k, if you got any hint what might be wrong, that would be a good starter
21:45 <@cp15> I assume the only partly availably bounding polygon leads to many unneccessary point-in-polygon tests
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21:48 < AlexWien> @cp15 I use mingw32 cmake files, not MSVC; Yes i have german installed, even the WinXP us in german installed; Tommorrow I ll check for ENABLE_NLS
21:50 < AlexWien> abou point in polygon tests, I dont kbow how it is doen in navit, but the "standard" point in poly test is much slower, than a grid based poly test;
21:50 < AlexWien> (about a factpr of 1000 on big polys
21:55 <@cp15> Yeah, but we need to check around 10k polygons, so a grid of a reasonable size will consume much memory
21:58 <@cp15> Or maybe not... 2 bits per grid entry should be sufficient: in, out or uncertain
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22:22 < AlexWien> @cp15 yes its needs more mem, and the few uncertain grid cells, need a reference to the lines intersecting or inside
22:24 < AlexWien> without the ref, it works, too, but needs "Normal" mode in that case
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23:31 < panda81> I assume polygons are labeled as convex/concave, and different tests are applied for speed up
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--- Log closed Thu Sep 29 00:00:31 2011