--- Log opened Tue Aug 26 00:00:41 2014
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01:23 #navit: < Navit> The following compiles failed: http://download.navit-project.org/logs/navit/src/svn/navit-svn-5878.failed http://download.navit-project.org/logs/navit/wince_arm/svn/navit-svn-5878.failed
01:23 #navit: < Navit> See compile results history at http://download.navit-project.org/logs/navit/stats.html
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07:17 #navit: < Mineque> morning
07:18 #navit: < woglinde> hi Mineque
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08:20 #navit: < Mineque> hey woglinde
08:23 #navit: < bafplus> morning guys (asuming that you all are guys btw... ;-) )
08:35 #navit: < Mineque> you wish to have here some chick ;)
08:35 #navit: < Mineque> hi
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10:43 #navit: < Carlospt> hi there
10:43 #navit: < Carlospt> I've been here yesterday
10:44 #navit: < Carlospt> I need help about routing program in Navit
10:45 #navit: < Carlospt> I don't know what is the easiest way of creating my own kind of routing..
11:42 #navit: < Carlospt> Is it interacting with OSM tags?
11:45 #navit: < woglinde> look at maptool for interacting with osm tags
11:51 #navit: < Carlospt> woglinde,where's that info?
11:56 #navit: < Carlospt> I know that I can add info to OSM data
11:56 #navit: < Carlospt> like tags
11:57 #navit: < Carlospt> but my question is how to give value to those tags
11:57 #navit: < Carlospt> I also know that I can create my own tags..
12:05 #navit: < Carlospt> Is The evaluation of tags made in Route.c file?
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15:46 #navit: < jandegr> Hi KaZeR , whenever you and tryagain have some time to review the patch I added to #1243
15:47 #navit: < jandegr> I would be curious to hear your comments, kill it if you want to.
15:48 #navit: < jandegr> but in any case it needs more testing.
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16:04 #navit: < Mineque> evening
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18:40 #navit: < tryagain> jandegr good work
18:41 #navit: < jandegr> tryagain , did you try it or only inspected the code ?
18:43 #navit: < tryagain> only looking at it
18:44 #navit: < tryagain> we'll probably have to rename binmap_search_street_by_place function to reflect that it does not actually search streets
18:45 #navit: < jandegr> that name is indeed very bad, it makes it very hard for firsttimers like me to understand the code :(
18:46 #navit: < tryagain> there are some indentation problems in your patch, around line 2106, 2361-2371
18:47 #navit: < tryagain> it's too noisy at line 2349
18:48 #navit: < tryagain> will map_search->boundaries be freed somewhere?
18:49 #navit: < tryagain> ah, it will be done in bin_map_search_destroy
18:50 #navit: < tryagain> line 2105 it should be if (map->last_searched_town_id_hi > 0 || map->last_searched_town_id_lo > 0){
18:54 #navit: < tryagain> i would also like to have search initially limited by street size, as citywide search for housenumber could be too slow for big cities
18:54 #navit: < jandegr> about 2105 you're right
18:56 #navit: < jandegr> that initial limiting I marked as todo, I wanted to post an initial version to check if I'm on the right path and to see if it would work and to get your comments
18:58 #navit: < jandegr> 2349 : I should have commented that out, sorry, but I really needed it during debug
18:59 #navit: < tryagain> for initial version not pretending to be commited right now, it's ok.
19:00 #navit: < jandegr> If you like the idea, it needs much more work, for myself I think it's only 40% finished
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19:08 #navit: <@KaZeR> tryagain: have some time to spare? might need some help for a secondary map processing server
19:09 #navit: < tryagain> KaZeR a few bits :)
19:09 #navit: <@KaZeR> cool. how long will you be online?
19:09 #navit: < tryagain> an hour
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19:10 #navit: < tryagain> jandegr i feel it's right direction and a good start
19:10 #navit: < Mineque> re
19:15 #navit: <@KaZeR> tryagain: in short : what are the recommended arguments to process the planet ? i have a 128GB server for tests
19:17 #navit: < Mineque> KaZeR, ram? ;)
19:19 #navit: < tryagain> KaZeR wow. I'd start with 1/2 of ram. Anyway, you'll probably have one slice and one pass.
19:19 #navit: < jandegr> tryagain thx for the review, will continue to work on it,
19:19 #navit: <@KaZeR> Mineque: yup. nice toy.
19:19 #navit: <@KaZeR> tryagain: mind to share the exact command to run ?
19:20 #navit: < Mineque> KaZeR, where the hell you have found that toy
19:20 #navit: < Mineque> wallmart?
19:20 #navit: <@KaZeR> toys'r us :)
19:21 #navit: < Mineque> KaZeR, every employee gets one like that
19:21 #navit: < tryagain> maptool -M -k -S 64000000000 -u http://maps.navit-project.org/planet-$to.bin -5 /work/tmp/planet-$to.bin.md5 -6 /work/tmp/planet-$to.bin
19:25 #navit: <@KaZeR> thanks tryagain will try asap and report
19:25 #navit: < tryagain> i guess it should finish in a few hours
19:26 #navit: < tryagain> may be two, i would expect not more than four
19:27 #navit: < Mineque> KaZeR, what cpu there are?
19:27 #navit: <@KaZeR> Mineque: 32x Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz but maptool is mostly memory-intensive
19:28 #navit: < Mineque> sweet
19:28 #navit: < tryagain> also disk could be an issue, but with that much ram... %-)
19:31 #navit: < Mineque> hehe
19:31 #navit: <@KaZeR> tryagain: there's SSD and fusion IO cards with 2GB/s bandwith so i wouldn't worry :)
19:31 #navit: < Mineque> lol
19:31 #navit: < tryagain> damn
19:33 #navit: <@KaZeR> tryagain: -u is not listed in -h. what does it do? fetch the bin from the url to process it ?
19:35 #navit: < tryagain> nope, it marks source url in binfile attribute, doesnt matter for test run
19:37 #navit: <@KaZeR> ok thanks
19:44 #navit: <@KaZeR> tryagain: bzcat planet.osm.bz2 | maptool should work right ?
19:44 #navit: < Mineque> tryagain, could you look at tickets? 1246/7
19:46 #navit: <@KaZeR> Unknown tag 0x3c
19:46 #navit: <@KaZeR> No nodes found - looks like an invalid input file.
19:53 #navit: < tryagain> KaZeR i gave you flags for o5m file
19:53 #navit: <@KaZeR> ha crap
19:53 #navit: < tryagain> (-5)
19:53 #navit: < tryagain> if you have osm right now, just strip -5
19:54 #navit: <@KaZeR> ok thanks
19:55 #navit: <@KaZeR> mmm
19:56 #navit: <@KaZeR> dropping only the -5 complains about the syntax. remove -5 and the md5file gives the same tag error : http://pastebin.com/am703CK4
19:58 #navit: <@KaZeR> rtfm!
19:58 #navit: <@KaZeR> i had to drop -M
20:00 #navit: < tryagain> ups... so -5 is for md5
20:01 #navit: <@KaZeR> my bad, should think before asking
20:02 #navit: <@KaZeR> time to grab some food.
20:02 #navit: <@KaZeR> WARNING: unknown tag in
20:02 #navit: <@KaZeR> tryagain: is that expected? i have a bunch of them
20:05 #navit: < tryagain> hmmm i've never seen such on our server. But it's processing o5m's
20:06 #navit: <@KaZeR> ok i'll try with an o5m
20:06 #navit: < tryagain> there seems to be nothng in changesets for maptool to analyze. I guess we could try to ignore them.
20:07 #navit: < tryagain> there's no o5m's on default osm mirrors
20:09 #navit: <@KaZeR> so you need to convert osm to o5m ?
20:09 #navit: < tryagain> yes, we use osmconvert
20:10 #navit: < tryagain> source and binary are at /work/batch/o5m/
20:10 #navit: <@KaZeR> ok. what's the benefit of using o5m if we have to convert it from osm in the first place?
20:10 #navit: < tryagain> we convert it once, but then apply diffs to our o5m
20:11 #navit: < tryagain> /work/batch/o5m/osmconvert --merge-versions planet-$ts_old.o5m $(/work/batch/replicate_sequence $repl_old $repl_new) --out-o5m >planet-$ts_new.o5m.tmp
20:12 #navit: <@KaZeR> ok makes sense.
20:12 #navit: <@KaZeR> thanks. i'll report results of the osm process and will also do a o5m
20:13 #navit: < tryagain> ok, would be interesting
20:13 #navit: <@KaZeR> :)
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20:55 #navit: < bafplus> Hy guys...found a new server tryagain?
21:02 #navit: < tryagain> it's not me, it's KaZeR has knocked over something useful
21:03 #navit: < bafplus> i just hope he didnt knocked it over... ;-)
21:04 #navit: < bafplus> small question...i have to make a "stripped" version of navit for testing purposes.
21:04 #navit: < woglinde> what is a stripped version in your understanding?
21:06 #navit: < bafplus> If i want to hide or delete one of the functions in the search screen after a town or a street is selected (like "show on map" or "save as favorite") is that "just" a matter of deleting/commenting the line you want to hide in the gui?
21:06 #navit: < bafplus> So i don't want to delete the function/code, only that it is not "visible" in the gui menu
21:07 #navit: < bafplus> but the serach gui layout etc is controlled from source, not from navit.xml right?
21:07 #navit: < woglinde> one is gui and one is osd
21:07 #navit: < woglinde> and gui is controlled by navit.xml
21:07 #navit: < woglinde> whats is shown in the menu is controlled by flags
21:08 #navit: < woglinde> at least for the internal gui
21:09 #navit: < bafplus> not completely wogline, yes, gui is controlled from xml, but only the first "layer", like you can call the search for a town, but after you fill i a town you come to the "streets" screen, i want to "hide" some of the functions that are present in those screens,
21:11 #navit: < woglinde> yes
21:11 #navit: < woglinde> as I said it is controlled by flags
21:11 #navit: < bafplus> The idea (about...) http://nl.tinypic.com/r/2hs2lir/8
21:12 #navit: < bafplus> Yes, and where to set/unset those flags?
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21:12 #navit: < woglinde> mom
21:12 #navit: < bafplus> not simply somehere in the xml i guess
21:14 #navit: < Mineque>
21:14 #navit: < Mineque> Main menu
21:14 #navit: < Mineque> inside html tag
21:15 #navit: < Mineque> whole menu structure with few loops displaing items
21:15 #navit: < woglinde> something like they used as bitfields
21:17 #navit: < woglinde> +are
21:17 #navit: < woglinde> look it up yourself in navit/gui/internal/gui_internal.c
21:17 #navit: < woglinde> gui_internal_cmd_position
21:17 #navit: < woglinde> godd night
21:18 #navit: < bafplus> thanks..so like i sais..if i want to hide it i have to edit the source...
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21:21 #navit: < bafplus> Mineque...you mean the "menulayout" (html-code) in navit.xml?
21:22 #navit: < Mineque> sth like that
21:22 #navit: < Mineque> try just delete rows
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21:23 #navit: < bafplus> Yes, but you only have "links" that open the function itself, i already found those, for example, you have a "link/menuitem" for the town search
21:25 #navit: < bafplus> But there is no code for the screen AFTER you filled in and selected a town, that next screen with the options (like the screenshot) are not present in the xml, but (i guess) are direct from source,,,
21:25 #navit: < bafplus> Or i'm missing something...also possible :-)
21:25 #navit: < tryagain> Mineque looks like i completely lost with that backgound_color's none of your examples seem to work for me. I think have to sleep() now.
21:25 #navit: < tryagain> gn
21:25 #navit: < Mineque> tryagain, lol
21:25 #navit: < Mineque> ok
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21:36 #navit: < Mineque> bafplus, no idea
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21:43 #navit: <@KaZeR> bafplus: flags are the way to go. have a look at navit/gui/internal/gui_internal.c before the declaration of gui_internal_cmd_position_do you will have a table with the values
21:43 #navit: <@KaZeR> around line 1083
21:44 #navit: < Mineque> KaZeR, user/gfx friendly :P
21:44 #navit: < Mineque> "if you want make new menu layout read sourcecode first" :D
21:45 #navit: <@KaZeR> Mineque: nobody said that navit was user friendly :D
21:45 #navit: < Mineque> hell no
21:45 #navit: < Mineque> not even close to
21:45 #navit: < Mineque> :P
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21:57 #navit: < bafplus> i never expected it to be ;-)
21:57 #navit: < bafplus> I will have a look lateron...first i have to get the source ;-)
21:58 #navit: < bafplus> But now i know where i'm about to search...thnaks guys so far.
21:58 #navit: < bafplus> I'm seting up a linux machine for build/compiling....first have to set that up before i can even test my changes...
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22:24 #navit: <@KaZeR> meh. maptool segfaulted after 134 minutes of processing
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--- Log closed Wed Aug 27 00:00:41 2014