--- Log opened Fri Jul 07 00:00:27 2017 00:01 -!- pmckinley [~peter@88-110-193-49.dynamic.dsl.as9105.com] has left #navit [] 00:25 #navit: < Navit> The following compiles failed: http://download.navit-project.org/logs/navit/android_armv5te/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/osm/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/src/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/wince_386/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/wince_cmake/svn/navit-svn-.failed http://download.navit-project.org/logs/navi 00:25 #navit: < Navit> ownload.navit-project.org/logs/navit/openmoko/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/win32_cmake/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/win32/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/win32_gtk_cmake/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/n800/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/android_armv4t/svn/navit-svn-.faile 00:25 #navit: < Navit> gs/navit/android_x86/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/tomtom/svn/navit-svn-.failed http://download.navit-project.org/logs/navit/iphone/svn/navit-svn-.failed 00:25 #navit: < Navit> See compile results history at http://download.navit-project.org/logs/navit/stats.html 04:13 -!- xenos1984 [~xenos1984@22-164-191-90.dyn.estpak.ee] has joined #navit 08:13 -!- ColdFyre [~lenny@c-73-221-248-99.hsd1.wa.comcast.net] has quit [Ping timeout: 248 seconds] 08:40 -!- ColdFyre [~lenny@c-73-221-248-99.hsd1.wa.comcast.net] has joined #navit 08:57 -!- ColdFyre [~lenny@c-73-221-248-99.hsd1.wa.comcast.net] has quit [Ping timeout: 255 seconds] 09:37 #navit: < oh2fzo> KaZeR: I found a solution. Don't know about the side effects if any. The biggest fps killer seems to be the "roads" layer. 09:39 #navit: < oh2fzo> Now I'm looking for a way to extend the map loading area. So it load maps outside the view. This should be a part of the configuration. 09:40 #navit: < oh2fzo> I think I can achieve at least 60 fps (maybe more. my screen is 60Hz) 10:18 #navit: < oh2fzo> I found the best settings for me. Display to "Car-Android" and all layers enabled. Super smooth! 10:33 #navit: < jkoan> oh2fzo: you mean you want to remove the sharp edges while moveing the map? 10:33 #navit: < jkoan> Also increase the fps is extremely nice :) 10:36 #navit: < jkoan> Probably if you look on the street drawing you could also take a look at http://trac.navit-project.org/ticket/767 10:37 #navit: < jkoan> If you solved that please let me know :) 10:37 #navit: < oh2fzo> Ok 11:05 #navit: < oh2fzo> jkoan: How much do you know about the map rendering? 11:18 #navit: < jkoan> Basically nothing 11:20 #navit: < oh2fzo> Ok, I want tolearn how to extend the view distance of the map. Especially in 3D mode. 11:25 #navit: < jkoan> I think you must probably change the selection that is loaded from the map driver, to load more objects, but i don't know. I will take a look at it at afternoon 11:27 #navit: < oh2fzo> Is Cp15/Martin Schaller on the channel? With another nick? 11:30 #navit: < jkoan> I even don't know who is who on which platform, I only know who is Kazer :D 11:41 #navit: < jkoan> KaZeR: remind me that I must test qml2 this weekend, I have seen the wiki page with the gif and it looks awesome :) I want to test it 11:46 #navit: < oh2fzo> What device/specs are you running on? I'd like to know the performance differences. I'm currently on Core i3 + Intel HD 4000. It's quite smooth after removing a refresh delay from the source code. 11:47 -!- zintor [~sailfish@x59cc827c.dyn.telefonica.de] has joined #navit 11:48 #navit: < oh2fzo> hi 11:48 #navit: < zintor> hi 11:49 #navit: < zintor> view distance in 3d mode is changeable 11:49 #navit: < zintor> somewhere... 11:50 #navit: < oh2fzo> In the source code? 11:51 #navit: < oh2fzo> zintor: Did you already hear that I found a way to boost the frame rate? At least on Intel HD Graphics. 11:51 #navit: < zintor> i read it 11:52 #navit: < oh2fzo> Now I just want to extend the map buffer thingy so I won't be able to see emptyness while moving the map. 11:52 #navit: < zintor> search for 3d pitch 11:52 #navit: < zintor> in wiki 11:52 #navit: < oh2fzo> ok 11:53 #navit: < zintor> hopefully it is what you need 11:55 #navit: < oh2fzo> That helps in 3D mode but doesn't fully eliminate the problem. 11:57 #navit: < zintor> :( 11:58 #navit: < zintor> well...have to go...cya 11:58 -!- zintor [~sailfish@x59cc827c.dyn.telefonica.de] has quit [Quit: IRC for Sailfish 0.9] 12:24 -!- Horwitz [~mich1@p200300800E7B3400022268FFFE64E7C4.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 13:08 #navit: < oh2fzo> I got something to work.. kinda :D https://youtu.be/P11KtnA68pg 13:10 #navit: < oh2fzo> I don't know how the "update_transformation" works so it goes from point A to point B and will not stop until it's reached point B. 13:16 -!- Horwitz [~mich1@p200300800E320B00022268FFFE64E7C4.dip0.t-ipconnect.de] has joined #navit 13:16 -!- mode/#navit [+o Horwitz] by ChanServ 13:38 #navit: < jkoan> oh2fzo: how did you made that? 13:39 #navit: < jkoan> This is really cool :) 13:41 #navit: < jkoan> If you send a pull request I will test it out on Ubuntu, raspberry and Android :) 14:19 #navit: < jkoan> omg omg kazer i just tryed qml raspberry image 14:19 #navit: < jkoan> i love it 14:22 #navit: < jkoan> but WHY you havent made it compatible with all raspberry devices (its possible) i cant run it on raspberry pi 3... you are lucky that i also have 1,2,3 :D 14:25 #navit: < oh2fzo> Can I have a link? 14:25 #navit: < oh2fzo> And I'll show you how I did the map loading thingy and fps boost. 14:26 #navit: < jkoan> to the qml raspberry pi 2 image? 14:26 #navit: < jkoan> that would be http://sd-55475.dedibox.fr/rpi2-qt5.img 14:27 #navit: < oh2fzo> Thanks, I'll link you a pastebin in a moment. 14:28 #navit: < jkoan> Nice 14:28 #navit: < jkoan> Do you want to create a pull request when you are ready? 14:29 #navit: < oh2fzo> Maybe if I even get it to work. I don't even know if that's the right way to do it :D 14:30 #navit: < jkoan> what? git/github 14:30 #navit: < jkoan> ? 14:34 #navit: < oh2fzo> I mean doing the map moving stuff. 14:34 #navit: < oh2fzo> Here is the pastebin link to my modified navit.c file: https://pastebin.com/cYvvW2WA 14:35 #navit: < jkoan> why not git diff? :D 14:35 #navit: < oh2fzo> You can use a diffchecker to see the differences. I typed my IRC nick to the lines where I did changes. So just search for "oh2fzo" 14:35 #navit: < jkoan> oh okay thx 14:36 #navit: < oh2fzo> I have tested this on Ubuntu 17.04 x86_64 14:36 #navit: < jkoan> i also use ubuntu 14:36 #navit: < oh2fzo> With QT5, SDL and gtk_drawing_area 14:36 #navit: < jkoan> i will try :) 14:37 #navit: < oh2fzo> It's very sensitive so just move your cursor about 10 pixels otherwise you will find yourself from the other side of Earth :D 14:42 #navit: < jkoan> sound interesting 14:42 #navit: < jkoan> *sounds 14:45 #navit: < oh2fzo> I guess KaZeR can tell me a bit more about the update_transformation function. 14:45 #navit: < jkoan> but the question is if KaZeR will come online today :D 14:47 #navit: < oh2fzo> Yeah :D 14:48 #navit: < jkoan> if i dont done anything false, it is not really working, but i must check this again 14:50 #navit: < oh2fzo> How is it not working? Does it compile? 14:51 #navit: < oh2fzo> Make sure you go to München so you see something. (if you don't have other maps) 14:55 -!- ilovekiruna [~ilovekiru@ip2505a0ef.dynamic.kabel-deutschland.de] has quit [Quit: Konversation terminated!] 14:56 #navit: < jkoan> yes, it compiles, but the movement does not really move 14:56 #navit: < jkoan> *but the map 14:58 #navit: < jkoan> could you send me your navit.xml or do you use the standart one? 15:01 #navit: < oh2fzo> https://pastebin.com/30Zt8ZSX 15:01 #navit: < oh2fzo> Yeah, I'm using a custom one and my mod doesn't work with the default config. Idk why. 15:01 #navit: < jkoan> ah okay, then this could be a problem :D 15:04 #navit: < jkoan> NICE! 15:04 #navit: < jkoan> its working 15:05 #navit: < oh2fzo> Good. And now you understand my problem :D 15:05 #navit: < oh2fzo> Is the frame rate good btw? 15:05 #navit: < jkoan> dont know 15:06 #navit: < jkoan> how i can find out the framerate? 15:07 #navit: < oh2fzo> Can you compare navit from ubuntu repo and the one you compiled? For me the ubuntu repo version lags noticeably. 15:07 #navit: < jkoan> the ubuntu version is 1,5 Jeares old... 15:09 #navit: < jkoan> the problem is how i find out the fps? 15:10 #navit: < oh2fzo> I don't have a way currently. Maybe there is an SDL window fps meter? 15:10 #navit: < oh2fzo> But in my case I'm going from 10fps up to 60. 15:10 #navit: < jkoan> thats nice 15:10 #navit: < oh2fzo> Using Car-Android layout so the street don't cause huge fps loss. 15:11 #navit: < jkoan> even with your "better loading" patch? 15:12 #navit: < oh2fzo> Yes 15:12 #navit: < oh2fzo> It's suprising how the live map loading doesn't cause lag. 15:12 #navit: < oh2fzo> And now I wonder why it wasn't already a feature. 15:13 #navit: < jkoan> wht did you changed to make this possible? 15:14 #navit: < oh2fzo> I added a drawing event to the motion event. (when the map is moved with mouse (i think :D)) 15:16 #navit: < jkoan> Sounds nice 15:16 #navit: < jkoan> If this was the only problem props that you find that out 15:17 #navit: < jkoan> And why the movement now is kind of crazy? 15:21 #navit: < oh2fzo> idk :D 15:21 #navit: < oh2fzo> It must be the pointers 15:21 #navit: < oh2fzo> I'm bad at C/C++ so I don't quite understand it :P 15:22 #navit: < jkoan> Probably the value how much you moved the mouse will be reset while drawing 15:33 #navit: < jkoan> did you see e difference between your and the ubutu version in the cpu usage? 15:33 #navit: < oh2fzo> Haven't checked. 15:33 #navit: < oh2fzo> I'll do a test later. 15:34 #navit: < jkoan> this is extremely important for embedded devices, thats th reason i ask 15:41 -!- ColdFyre [~lenny@c-73-221-248-99.hsd1.wa.comcast.net] has joined #navit 15:57 #navit: <@KaZeR> hi there 15:57 #navit: < jkoan> oh2fzo: its probably because we dont remember whet the real destination position should be. the update_transformation does the move and then it resets the positions probably 15:57 #navit: < jkoan> hi KaZeR 15:57 #navit: < jkoan> sorry, but i have to go afk for an hour 15:58 #navit: < jkoan> but write me, i will answer later :) 15:58 #navit: <@KaZeR> oh2fzo: cp15 hasn't been active in 2-3 years unfortunately. Big loss for us. 15:58 #navit: <@KaZeR> oh2fzo: i'd like to see your patch for the smooth map drawing :) 15:59 #navit: < oh2fzo> Hi 15:59 #navit: <@KaZeR> jkoan: you must test qml2 this weekend :) 15:59 #navit: < jkoan> read on. i have done it :P 16:00 #navit: <@KaZeR> oh2fzo: nice video! it looks like you are panning instead of scrolling now 16:02 #navit: < oh2fzo> Yeah, now I'm studying "graphics_displaylist_draw" 16:02 #navit: <@KaZeR> cool! 16:03 #navit: <@KaZeR> jkoan: i can't easily build an image that works on all pis using buildroot, because their cpus are different. But i can easily build one image per board 16:03 #navit: <@KaZeR> oh2fzo: how about submitting your map panning in a git branch? it'll make it easy to get other people to review and contribute 16:09 #navit: < oh2fzo> Maybe, but I'll try fixing it before doing so. I think there is a better way of doing this. 16:15 #navit: <@KaZeR> ok. let me know if i can help. Also don't worry too much about submitting perfect code in branches, as long as we fix things before merging it's fine 16:16 #navit: < jkoan> But there CPUs are backwards compatible 16:23 #navit: <@KaZeR> somewhat, yes. but pi3 is a 64bits cpu and pi<3 are 32bits 16:44 #navit: < jkoan> I think it was possible to set one kernel per cpu 16:47 #navit: <@KaZeR> for the kernel yes, but then your toolchain would not be optimized - which is the point of using buildroot 16:53 #navit: < jkoan> and how rasbian handle this? 17:16 #navit: <@KaZeR> they provide a generic toolchain instead of an optimized one 17:17 #navit: < oh2fzo> KaZeR: Can you help me with the pull request? 17:18 #navit: < oh2fzo> I'm now kinda ready. I forked the project to my GitHub and made the changes. Should I do a pull request now? (it has the experimental change too which shouldn't be applied yet) 17:19 #navit: < jkoan> im my oppinion yes, but add [WIP] to the title of the PR 17:27 #navit: < oh2fzo> I've now done a pull request. https://github.com/navit-gps/navit/pull/275 17:27 #navit: < jkoan> (y) 17:27 #navit: <@KaZeR> cool thanks oh2fzo ! 17:27 #navit: <@KaZeR> the first of many, i hope :) 17:28 #navit: < oh2fzo> I really need to study C/C++ :D 17:28 #navit: < jkoan> or even java (for android) 17:29 #navit: <@KaZeR> i'd personally like to keep our java footprint as small as possible.. anything done for android needs to be redone for the other platforms. Like the map downloader 17:29 #navit: <@KaZeR> instead if we write code in C we can reuse it for all platforms 17:29 #navit: < oh2fzo> KaZeR is right. 17:30 #navit: < jkoan> yes, thats right KaZeR 17:30 #navit: <@KaZeR> oh2fzo: any chance you could attach a small gif showing the difference? I can also do it, but i'd like to get people to do it more, it makes it easier to see the improvements 17:30 #navit: < oh2fzo> And I'm very familiar with Android Java. At least for Android 4+ 17:30 #navit: < jkoan> but sometimes we also need java :X 17:30 #navit: < oh2fzo> KaZeR: Sure. 17:32 #navit: < jkoan> oh2fzo: then if you want you can fix the map intent on android (https://developer.android.com/guide/components/intents-common.html#Maps) 17:41 #navit: < Celelibi> What version of the sdk is used to build the android version? 17:41 #navit: <@KaZeR> oh2fzo: great! 17:42 #navit: < Celelibi> Because: "The "android" command is deprecated." it says. 17:42 #navit: < jkoan> ANDROID_API_VERSION=25 ANDROID_NDK_API_VERSION=19 17:42 #navit: < jkoan> at least on ci (which also uploads to google play on release) 17:43 #navit: <@KaZeR> Celelibi: i believe we're using 23 17:43 #navit: <@KaZeR> ah so 25 :) 17:44 #navit: < jkoan> but our min target is probably 8 right KaZeR? 17:46 #navit: < jkoan> oh its 7 https://github.com/navit-gps/navit/blob/trunk/navit/android/AndroidManifest.xml.cmake#L8 17:46 #navit: < Celelibi> What is this command supposed to do? android update project -t android-25 -p /home/sgault/code/navit/build/navit/android 17:47 #navit: < jkoan> in ci build script? 17:47 #navit: < Celelibi> In the makefiles. 17:48 #navit: < jkoan> update the api files 18:07 #navit: < oh2fzo> KaZeR: Is it ok if I upload to Youtube? The GIF will too big. 18:08 #navit: < Celelibi> Well, looks like my version of the sdk doesn't support the "android update project" command. 18:08 #navit: < Celelibi> "Invalid or unsupported command "update project -t android-25 -p /home/sgault/code/navit/build/navit/android"" 18:09 #navit: < Celelibi> And I have no idea how it translates now. 18:09 #navit: <@KaZeR> oh2fzo: definitely ok. There's tricks to reduce the size of gif files though, maybe i can help. The benefit is that gif are directly animated when displayed in PR or the wiki 18:09 #navit: < jkoan> then you (Celelibi ) probably do not have the android sdk installed right? 18:10 #navit: < Celelibi> jkoan: Yes it is installed. 18:10 #navit: < Celelibi> But probably a too recent version of it. 18:10 #navit: < jkoan> and path var is right? 18:10 #navit: < jkoan> wait, i will test with the last version... 18:10 #navit: < Celelibi> Should be. I have the android command. 18:11 #navit: <@KaZeR> oh2fzo: here's how i usually do it : https://pastebin.com/SgPFzhVr 18:11 #navit: < Celelibi> But the subcommand "update project" is not supported. 18:11 #navit: <@KaZeR> (the ogv would be from recordmydesktop ) 18:12 #navit: < jkoan> Celelibi: whats your version ? 18:12 #navit: < Celelibi> Well, 3859397. That's its name. 18:13 #navit: < Celelibi> Got it from there: https://developer.android.com/studio/index.html#downloads 18:13 #navit: < jkoan> what? where do you get this from? 18:13 #navit: < Celelibi> Bottom of the page. 18:14 #navit: < jkoan> okay, one moment 18:16 #navit: < Celelibi> Looks like the android command became deprecated with version 25.3.0 of the SDK. 18:16 #navit: < jkoan> The "android" command is deprecated. 18:16 #navit: < jkoan> For manual SDK, AVD, and project management, please use Android Studio. 18:16 #navit: < jkoan> For command-line tools, use tools/bin/sdkmanager and tools/bin/avdmanager 18:16 #navit: < jkoan> yes, i see 18:16 #navit: < jkoan> so we must update to sdkmanager 18:17 #navit: < jkoan> but right now it should work :O 18:17 #navit: < Celelibi> Not with the current sdk. 18:18 #navit: < Celelibi> I mean... I could probably use circle to build instead of trying to build navit on my computer. 18:18 #navit: < jkoan> well, i see, give me a moment, i am searching 18:19 #navit: < jkoan> yes, but we need to fix this in future, so its no problem to do it now 18:21 #navit: < jkoan> hm okay, i will try to update all android related thing this weekend (but i also have other things to do this weekend). Is that okay for you? 18:24 #navit: < Celelibi> I guess so. 18:43 #navit: <@KaZeR> Celelibi: in my experience setting up the sdk is a real PITA, but I'd be happy to help if you want to build in your circleci fork 19:04 #navit: < Celelibi> Doesn't seem to be that much of a PITA. I mean, no more than a usual cross compilation. 19:09 -!- jandegr [5bb621d1@gateway/web/freenode/ip.91.182.33.209] has joined #navit 19:21 -!- jandegr [5bb621d1@gateway/web/freenode/ip.91.182.33.209] has quit [Quit: Page closed] 21:05 -!- noradtux [~noradtux@port-21230.pppoe.wtnet.de] has quit [Ping timeout: 255 seconds] 21:06 -!- noradtux [~noradtux@2a02:2028:61b:4f01::1] has joined #navit 21:14 -!- Irssi: No PONG reply from server irc.freenode.net in 301 seconds, disconnecting 21:14 -!- Irssi: Connection lost to irc.freenode.net 21:14 -!- Irssi: Removed reconnection to server irc.freenode.net port 6667 21:14 -!- Irssi: Looking up irc.freenode.net 21:14 -!- Irssi: Reconnecting to irc.freenode.net [185.30.166.37] port 6667 - use /RMRECONNS to abort 21:16 -!- Irssi: Unable to connect server irc.freenode.net port 6667 [Connection timed out] 21:21 -!- Irssi: Removed reconnection to server irc.freenode.net port 6667 21:21 -!- Irssi: Looking up irc.freenode.net 21:21 -!- Irssi: Reconnecting to irc.freenode.net [185.30.166.38] port 6667 - use /RMRECONNS to abort 21:21 -!- Irssi: Connection to irc.freenode.net established 21:21 !orwell.freenode.net *** Looking up your hostname... 21:21 !orwell.freenode.net *** Checking Ident 21:21 !orwell.freenode.net *** Couldn't look up your hostname 21:21 !orwell.freenode.net *** No Ident response 21:21 -!- Welcome to the freenode Internet Relay Chat Network NavitLogger 21:21 -!- Your host is orwell.freenode.net[185.30.166.38/6667], running version ircd-seven-1.1.4 21:21 -!- This server was created Sat Jan 7 2017 at 12:04:42 EST 21:21 -!- orwell.freenode.net ircd-seven-1.1.4 DOQRSZaghilopswz CFILMPQSbcefgijklmnopqrstvz bkloveqjfI 21:21 -!- CHANTYPES=# EXCEPTS INVEX CHANMODES=eIbq,k,flj,CFLMPQScgimnprstz CHANLIMIT=#:120 PREFIX=(ov)@+ MAXLIST=bqeI:100 MODES=4 NETWORK=freenode STATUSMSG=@+ CALLERID=g CASEMAPPING=rfc1459 are supported by this server 21:21 -!- CHARSET=ascii NICKLEN=16 CHANNELLEN=50 TOPICLEN=390 DEAF=D FNC TARGMAX=NAMES:1,LIST:1,KICK:1,WHOIS:1,PRIVMSG:4,NOTICE:4,ACCEPT:,MONITOR: EXTBAN=$,ajrxz CLIENTVER=3.0 KNOCK CPRIVMSG CNOTICE are supported by this server 21:21 -!- SAFELIST ELIST=CTU ETRACE WHOX are supported by this server 21:21 -!- There are 124 users and 88229 invisible on 28 servers 21:21 -!- 27 IRC Operators online 21:21 -!- 18 unknown connection(s) 21:21 -!- 49301 channels formed 21:21 -!- I have 5179 clients and 1 servers 21:21 -!- 5179 6943 Current local users 5179, max 6943 21:21 -!- 88353 97718 Current global users 88353, max 97718 21:21 -!- Highest connection count: 6944 (6943 clients) (1983248 connections received) 21:21 -!- - orwell.freenode.net Message of the Day - 21:21 -!- - Welcome to orwell.freenode.net in Amsterdam, NL. 21:21 -!- - Thanks to http://www.hyperfilter.com/ for sponsoring 21:21 -!- - this server! 21:21 -!- - 21:21 -!- - ORWELL, GEORGE [1903 - 1950] Born in India, his mother 21:21 -!- - moved him to England when he was one year old, and it 21:21 -!- - was in England where he was educated and spent most of 21:21 -!- - his life. 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See http://wiki.navit-project.org. Please be patient if you don't get a response immediately. Please use http://navit.pastebin.com for your pastes! Channel is logged : http://irclogs.navit.ie/ Follow @NavitProject on Twitter. 21:21 -!- Topic set by KaZeR [~kazer@4.170.67.86.rev.sfr.net] [Mon May 23 17:10:04 2011] 21:21 [Users #navit] 21:21 [@ChanServ] [ Celelibi] [ latouche ] [ Navit ] [ oh2fzo ] 21:21 [@Horwitz ] [ ColdFyre] [ magruder ] [ NavitLogger] [ rdo ] 21:21 [@KaZeR ] [ j_f-f ] [ Marc0__ ] [ noradtux ] [ toxx ] 21:21 [ bzed ] [ jkoan ] [ Millesimus] [ Number6 ] [ xenos1984] 21:21 -!- Irssi: #navit: Total of 20 nicks [3 ops, 0 halfops, 0 voices, 17 normal] 21:21 -!- Channel #navit created Sun Nov 26 06:47:57 2006 21:21 -!- Irssi: Join to #navit was synced in 6 secs 23:35 -!- Horwitz [~mich1@p200300800E320B00022268FFFE64E7C4.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 23:47 -!- Horwitz [~mich1@p200300800E101300022268FFFE64E7C4.dip0.t-ipconnect.de] has joined #navit 23:47 -!- mode/#navit [+o Horwitz] by ChanServ --- Log closed Sat Jul 08 00:00:29 2017